Educo Coding Zoo 程式設計動物園
Educo Coding Zoo 程式設計動物園
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Educo Coding Zoo 程式設計動物園
Article number: 900000117
教育目標:以非技術方式探索程式設計的奧秘;提升空間轉換能力;鍛煉解決問題的思維能力;學習理解平面圖;鍛煉交流和合作能力;鍛煉精細動作;
遊戲介紹:拿取一個任務卡並根據任務卡下方的顏色來決定遊戲卡上的起始位置。根據任務卡上的指示找出飼養員要去餵養的動物。
產品尺寸:336×226×68(木盒)
配件:木制遊戲盒×1;PS板地圖×2;箭頭PS板×25;橙色PS板×5;紅色PS板×5;黃色PS板×5;小人×3;駱駝×1;長頸鹿×1;大象×1;蛇×1;雞×1;樹×1;說明書×1
材質:樺木夾板、櫸木、PS板
Follow the steps on the assignment card and discover to which animal the caretaker is on his way. Place the corresponding wooden figure next to the assignment card and flip the card to verify.
Step 2 is to play with the other side of the card. Which steps does the caretaker have to take to reach the animal via the shortest route? Place the cards showing arrows in the correct order. Once again, the reverse side of the card is for auto-verification.
The children learn to code without technology. This increases spatial awareness and problem solving skills.
The game takes place in the zoo. There is a lot to talk about, which helps practice language skills. The little wooden animals can be placed both next to the instruction card and in their homes. By doing this, and by repeatedly placing and turning the cards, children also further develop their motor skills.
Contents:
2 plastic zoo plans
15 plastic assignment cards
25 plastic cards with arrow
15 wooden figures
wooden box (33.5 x 22.5 x 7 cm)