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Alfaset Marble Skateboard Field(game board) 彈珠滑板場(遊戲盤)

Alfaset Marble Skateboard Field(game board) 彈珠滑板場(遊戲盤)

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Regular price HK$7,497.00
Regular price HK$8,820.00 Sale price HK$7,497.00
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Alfaset Marble Skateboard Field(game board) 彈珠滑板場(遊戲盤)

 

產品名稱:彈珠滑板場
產品尺寸:970×260×60h mm(遊戲盤)

配件內容

  • 遊戲台 × 1

  • 收納袋 × 1

  • 彩色玻璃彈珠 × 16(4種顏色,每種顏色各4個)

  • 金屬彈珠 × 1

材質說明

  • 樺木膠合板

  • 櫸木

  • 楓木貼皮

  • 紡織物

  • 玻璃

  • 金屬

教育目標

  1. 提升專注力:遊戲需要玩家集中注意力,精確控制彈珠的運動。

  2. 訓練手眼腦協調能力:通過手部動作、視覺追蹤和策略思考,提升協調能力。

  3. 培養遊戲策略:玩家需制定策略,利用金屬球的特殊功能來獲得優勢。

遊戲玩法

  • 玩家通過輕彈手腕,將彩色彈珠沿著棋盤的中路射出。彈珠在中路加速,到達遊戲盤底端後會調頭返回,並盡可能多地翻過山脊。

  • 最多可容納四名玩家輪流推動彈珠,目標是讓彈珠翻越更多的山脊。

  • 金屬球的特殊功能

    • 每個玩家每場比賽可使用一次金屬球。

    • 金屬球可用來擊對手的彈珠,將其擊出遊戲盤或擊入懲罰槽。

    • 也可將自己的彈珠送到更遠的“山谷”,增加得分機會。

適用場景

  • 幼稚園環創產品:適合幼稚園環境創設,作為互動教具使用。

  • 教玩具:可用於教學活動,幫助孩子們在遊戲中學習和成長。


Product Name: Marble Skateboard Field
Product Dimensions: 970×260×60h mm (game board)

Included Accessories:

  • Game board × 1

  • Storage bag × 1

  • Colored glass marbles × 16 (4 colors, 4 marbles per color)

  • Metal marble × 1

Material Description:

  • Birch plywood

  • Beech wood

  • Maple wood veneer

  • Textile fabric

  • Glass

  • Metal

Educational Goals:

  1. Enhance Focus: The game requires players to concentrate and precisely control the movement of the marbles.

  2. Train Hand-Eye-Brain Coordination: Improve coordination through hand movements, visual tracking, and strategic thinking.

  3. Develop Game Strategies: Players need to strategize and utilize the special functions of the metal marble to gain an advantage.

Gameplay:

  • Players flick their wrists to shoot colored marbles along the central path of the game board. The marbles accelerate on the path, turn around upon reaching the bottom, and attempt to climb over as many ridges as possible.

  • The game supports up to four players taking turns to push their marbles, with the goal of making their marbles climb the most ridges.

  • Special Function of the Metal Marble:

    • Each player can use the metal marble once per game.

    • The metal marble can be used to knock opponents' marbles out of the game or into penalty slots.

    • It can also send the player's own marble further into the "valley" to increase scoring opportunities.

Ideal Use Cases:

  • Kindergarten Environment Creation: Suitable for interactive educational tools in kindergarten settings.

  • Educational Toy: Can be used in teaching activities to help children learn and grow through play.

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